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Games Connect Asia Pacific 2018 The Walls We've Built Ourselves
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Tuesday
, October 23
Discussion Room (203)
10:30am •
Finding Your Audience
11:30am •
Your Marketing Guide: Targeting press, players and content creators
1:30pm •
So You (Or Someone Else) Decided You're A Producer
2:30pm •
Indies Don't Starve
4:00pm •
Understanding Asia
5:00pm •
Transcending entertainment: combining commercial games with serious goals
Fireside Room 208
11:30am •
Fireside Chat: Kevin Penkin talks to Dan Golding
1:30pm •
Game Hugs Podcast: Leighton Gray talks to Jason Imms
4:00pm •
Fireside: Nick Suttner talks to Tim Best
5:00pm •
Game Hugs Podcast: Ally McLean talks to Jason Imms
Main Foyer
8:00am •
Registration and Morning Tea
PLENARY 2 - GROUND FLOOR
9:00am •
Opening Keynote
ROOM 204
10:30am •
Lessons in Technomancy: Using code generation in a dynamic data system to build flexible and stable games fast.
11:30am •
Your Studio Boo & You: An Introduction To Studio Culture Through The Lens Of A Dating Show
1:30pm •
Let the Player be the Performer
2:30pm •
Porting your Thoughts: A Guide to Breaking down Communication Barriers
4:00pm •
Building for Live Service: What to do if you’re planning to run a marathon (AKA finding a sustainable core loop)
5:00pm •
Too Clever Isn't Fun - Creating Believable and Satisfying AI Adversaries
ROOM 207
10:30am •
One Game at a Time: The First 5 Years of an Indie Studio
11:30am •
I Know Kung Fu - The State of Serious Games and Emerging Technology
1:30pm •
Scaling Web Services for Free-to-Play
2:30pm •
BoomBox - Audio Workflows Inspired by Constraints
4:00pm •
Unity Tech for Indies: Less Bugs, More Gameplay
5:00pm •
Rami Ismael is going to say something here. We don't know what, but it's Rami so....
ROOM 209
10:30am •
Creativity Can Compete: Marrying Commercial Value and Artistic Vision
11:30am •
An Asset Worth a Thousand Words: Building Dynamic and Reusable Content
1:30pm •
UX Design: The Glue That Binds (Lessons learnt from The Sims FreePlay & Need For Speed: NL)
2:30pm •
UXR Workshop - User testing in under an hour
4:00pm •
2D or not 2D - Creating 2D Characters in a 3D World
5:00pm •
Inflation - The Quest to Manage The Sims FreePlay's Economy
ROOM 210
11:30am •
Project Scalability with Unreal Engine 4
1:30pm •
This Business of Art: Strategies for Long Term Success
2:30pm •
Exploring God of War's Level Design
4:00pm •
Accessible Player Experience (APX): A new approach to game accessibility
5:00pm •
Evidence-Based Mental Health: Build Your Inner Walls
ROOM 211
10:30am •
Implementing Best-Practice Quality Assurance for Small Teams
11:30am •
What's Going on in the (Game) World According to Steam?
1:30pm •
User Reviews: Who, Why and OH GOD WHAT'S HAPPENING?!
2:30pm •
From There and Back Again! Porting from Mobile to Console, and Back Again
4:00pm •
To Serve (For) Human Minds
5:00pm •
Don’t let overwhelming success overwhelm you: Scaling to millions with PlayFab
TBA
12:30pm •
Lunch
3:30pm •
Afternoon Tea
THOUGHT LEADERSHIP ROOM (205)
10:30am •
Leveraging your Unity skills beyond the gaming industry: an open field of opportunities
11:30am •
Hire Intelligence: Successful Strategies to Grow Your Company
1:30pm •
In the Business of Games: Finding the Revenue Model of Tomorrow
2:30pm •
Mentorship: Myths & Mistakes
4:00pm •
Overcoming Your Biases to Be an Effective Ally
5:00pm •
How to Sell Out: An Indie's Guide to MerchandiseHow to Sell Out: An Indie's Guide to Merchandise
Wednesday
, October 24
Discussion Room (203)
10:30am •
The Future of Game Distribution & the Impact to Indies
11:30am •
Sensitive Subjects in Serious Games
1:30pm •
The Bridge Between: Serious Games Industry Panel
2:30pm •
Mechanical Royalties: Pay Day
4:00pm •
Government Use Games Too
Fireside Room 208
1:30pm •
Fireside Chat: Rhianna Pratchett talks to Morgan Jaffit
2:30pm •
Fireside Chat: Matt MaClean Talks to Darcy Smith
4:00pm •
Game Hugs Podcast: Louie Roots talks to Jason Imms
Planary
9:30am •
Developer Lightning Talks
5:15pm •
Closing Keynote
ROOM 204
10:30am •
Design of Senses: What Game Design Can Learn From Theatre
11:30am •
A Step by Step Guide to Ads for your Game: Facebook, Instagram, Twitter and Beyond!
1:30pm •
Bringing Fortnite Battle Royale to Android and iOS
2:30pm •
Procedural Generation by Automating Blender
ROOM 207
10:30am •
Games for Military? Are you Serious?
11:30am •
Optimising Graphics for Mobile Devices in Unity
1:30pm •
Sherlock It Up: Building The Gaps In Your Story
2:30pm •
Creating Emotional Engagement Through Narrative and Game Design
4:00pm •
Serious Can Be Fun: Exoplanets in EVE
ROOM 209
10:30am •
Drawing Heaps of Objects on Console, Fast, as an Indie
11:30am •
Dismembering 'The Forest'
1:30pm •
Delivering Their Vision
2:30pm •
A Thousand Cuts Down to 5 (How to Keep Unity's Drawcalls and Other Bottlenecks in Check)
4:00pm •
So you're trying to support a medium sized studio...
ROOM 210
10:30am •
Cards Against People Mismanagement
11:30am •
Tips From the Trenches: How Make Contracting More Profitable and Less Painful
1:30pm •
Arrr-chitecting Games and Game Teams: What We Can Learn From Actual Pirates
2:30pm •
Pixels and Words: Lessons in Building Interactive Narrative Systems
4:00pm •
AR Streaming: Spectating of the Future
ROOM 211
10:30am •
We Could Let Silicon Valley Help Us Fix Game Dev. But Will We?
11:30am •
Fortifying your Future: Building the Fortification for Advocy
1:30pm •
Build Your Workforce: Procedural Pipelines for Small Teams
2:30pm •
Platforms Are People Too: The Importance of Finding Your Champion
TBA
8:30am •
Registration and Morning Tea
12:30pm •
Lunch
3:30pm •
Afternoon Tea
THOUGHT LEADERSHIP ROOM (205)
10:30am •
Clone-nite Unknown: Intellectual Property in Games
11:30am •
Delete Videogames
1:30pm •
You (Can) Ask That: Transgender Games Edition
2:30pm •
Charlie Red - Founding An Art Collective
4:00pm •
Game Development Architecture Roundtable
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Games Connect Asia Pacific 2018 The Walls We've Built Ourselves
Oct 23
-
24, 2018
Tuesday
, October 23
Wednesday
, October 24
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1 Convention Centre Place, South Wharf VIC, Australia
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Discussion Room (203)
Fireside Room 208
Main Foyer
Planary
PLENARY 2 - GROUND FLOOR
ROOM 204
ROOM 207
ROOM 209
ROOM 210
ROOM 211
TBA
THOUGHT LEADERSHIP ROOM (205)
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No Idea!
PR
Production
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UX
VR AR & MR
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Yep