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Tuesday, October 23
 

10:30am AEDT

Finding Your Audience
Moderators
avatar for Gabriella Lowgren

Gabriella Lowgren

COMMUNICATIONS MANAGER, INFINITY PLUS TWO
Gabriella is a passionate Communications Manager who works at Infinity+2.She believes in building strong, safe communities and giving players the best experience possible in and out of game. On the side she likes to create indie games that promote empathy and understanding for mental... Read More →

Speakers
avatar for Henry Fong

Henry Fong

CEO, Yodo1
Founder and CEO of Yodo1, Henry is a veteran technologist and international business strategist who’s lived and worked around the world; he has over 20 years of industry experience, including executive roles at Microsoft and Brocade Communications. As a serial entrepreneur, Henry... Read More →
avatar for Sophie Rossetti

Sophie Rossetti

PRODUCER, EA FIREMONKEYS
Sophie Rossetti is a Producer at EA Firemonkeys in Melbourne, working on Real Racing.With nearly 7 years’ experience in games production across development and publishing in the UK and Australia, Sophie is always looking to contribute her knowledge to the development of the industry.She... Read More →
avatar for Ken Wong

Ken Wong

CREATIVE DIRECTOR & FOUNDER, MOUNTAINS
Ken Wong has worked in the games industry for over 15 years. He is the creative director and founder of Mountains, developers of Apple Design Award winning mobile game Florence.Ken is also known for his work as lead designer on Monument Valley for ustwo.After making games in Hong... Read More →

Sponsors

Tuesday October 23, 2018 10:30am - 11:20am AEDT
Discussion Room (203)

10:30am AEDT

One Game at a Time: The First 5 Years of an Indie Studio
Speakers
avatar for Jean Leggett

Jean Leggett

CO-FOUNDER & CEO, ONE MORE STORY GAMES
Jean Leggett is the co-founder and CEO of One More Story Games.In addition to publishing seven serious games since 2014, One More Story Games has developed StoryStylus, a simplified authoring platform for amateur and professional writers to create, publish and market diverse narrative-based... Read More →
avatar for Blair Leggett

Blair Leggett

CO-FOUNDER & CTO, ONE MORE STORY GAMES
Blair is the co-founder and CTO of One More Story Games.After 10+ years at EA and Zynga, he decided it was time for a new approach to games. Together with his wife Jean Leggett, they’ve developed StoryStylus, a simplified authoring platform for amateur and professional writers to create, publish and market narrative-based video games. Blair is the hacker to Jean’s hustler.One More Story Games works with writers as young as 10 – teaching them the basics of... Read More →


Tuesday October 23, 2018 10:30am - 11:20am AEDT
ROOM 207

1:30pm AEDT

User Reviews: Who, Why and OH GOD WHAT'S HAPPENING?!
0/10 - “Worst game I have literally ever played.”

11/10 - “I love this game, what a delicious treat that shines uponst me in all it’s glory. I would die for this game, for I simply could not live without it.” - 11/10

5/10 - “It was fine”

It’s 2018 and user reviews play a major part in the perception of your game. The tidal wave of feedback is coming and you best understand how it’s going to crash over you and your beloved creations. Who knows, maybe we can build you a raft.

This talk will cover user reviews, what combine to be your game’s “score”. On iOS that’s 1-5 stars and on Steam that’s a review percentage. Why do people write reviews? What impact can they have on your game’s success? What can you do to sway the odds in your favour? How do you crack their hard shell and harvest their sweet, sweet nectar of wisdom?

Darcy is here to help you understand all things user-reviews across iOS, Android, Steam, Xbox One and PS4, referencing delicious anecdotes, scrumptious data and delectable statistics. Oh and he can also help with the creation of obscure analogies too, if that’s up your alley.

Speakers
avatar for Darcy Smith

Darcy Smith

COMMUNITY MANAGER, LEAGUE OF GEEKS
Darcy Smith is a Community Manager at the game development collective League of Geeks, most known for their unique digital board game, Armello.Darcy is a Game Design and Production graduate, equipped with a history in stage comedy, corporate dispute resolution and a complete disregard... Read More →


Tuesday October 23, 2018 1:30pm - 2:20pm AEDT
ROOM 211

2:30pm AEDT

Mentorship: Myths & Mistakes
Effective and ongoing mentorship serves as a valuable tool for underrepresented people to break through barriers to their success, but mentorship programs are the perfect storm for impostor syndrome and self-doubt. "Have I achieved enough to be a mentor?" "Do I deserve to be mentored?" Ally McLean, Director of the Working Lunch mentorship program for entry level women in games and recipient of the 2018 NSW Young Creative mentorship grant shares a retrospective of a year of mistakes, valuable lessons learned and strategies developed for the future of mentoring for under represented groups.

Speakers
avatar for Ally McLean

Ally McLean

PRODUCT DIRECTOR, 3RD SENSE
Ally is a writer, producer and technology advocate based in Sydney, Australia.Currently, Ally is the Product Director of North Sydney studio 3RD Sense, making games and digital products for health, education, business and more.Previously, Ally was the Gamerunner of independent studio... Read More →


Tuesday October 23, 2018 2:30pm - 3:20pm AEDT
THOUGHT LEADERSHIP ROOM (205)

4:00pm AEDT

Overcoming Your Biases to Be an Effective Ally
Based on the Allies Workshop developed by the Ada Initiative and the IGDA Allies Special Interest Group, this talk helps people understand how being an ally can create meaningful change that is important for everyone. The session includes an overview of a behavioral framework that can be used for intervention in different circumstances as well as a discussion of common scenarios in game development where acting as an ally can lead to stronger and more inclusive teams and better products.

Speakers
avatar for Jen MacLean

Jen MacLean

EXECUTIVE DIRECTOR, IGDA
Jen MacLean is the Executive Director of the IGDA, the largest professional association for game developers in the world, and the IGDA Foundation, which supports a more diverse and inclusive game development community.From the start of her career in 1992 as a playtester at Microprose... Read More →


Tuesday October 23, 2018 4:00pm - 4:50pm AEDT
THOUGHT LEADERSHIP ROOM (205)

4:00pm AEDT

To Serve (For) Human Minds
How I might describe the talk in a blurb: Unless you’re making a game that only you will play, every game you will ever work on will make more sense to you than it will to the end user. A little copy of you will not ship along with the game to navigate the player around a bug, your players will invariably wish you had created more content no matter how much you produce, and your specific sense of fun is probably applicable to a smaller percentage of the world than you realize. This talk aims to explore how to let criticism and impossible demands fuel your designs, as taught by years of computer roleplaying game development. While most relevant to game designers (as the talk will primarily explore various hits and misses of game design), the talk is intended to be philosophically applicable to developers of any discipline. Even rougher draft that’s intended purely for this application process: This talk is a sort of career-retrospective with a focus on my evolving sense of what my job actually is (vs. what I think it should be/ought to be). Having gone from a junior designer with stupidly out-of-scope ideas to a project director with the power to pulverize hopes and dreams, I’ve come to firmly believe that even if you’re not making ‘games as a service,’ you are a servant to the player. You have your job because your judgment and tastes are maybe a little better than that of the average gamer, but to think your imagination is superior (or to consider yourself immune to feedback) is how forgettable games are made. I mostly envision this talk as heavy on RPG systems/narrative design, with the binding theme being lessons of temperament that held true across multiple projects, teams, and roles. I’d go through post-mortems tidbits of various titles I’ve worked on in the last decade or so, with a focus on times where our ability to deliver a fun experience came by way of balancing that which we personally like and that which is best for game and the player.

Speakers
avatar for Matt MacLean

Matt MacLean

DESIGNER, INDEPENDENT
Matt MacLean is a game designer with over fourteen years of professional experience.Most recently, Matt spent over twelve years at Obsidian Entertainment focusing on story-driven RPGs for PC and consoles.His credits includes writing and narrative design (Tyranny, Pillars of Eternity, Neverwinter... Read More →

Sponsors

Tuesday October 23, 2018 4:00pm - 4:50pm AEDT
ROOM 211
 
Wednesday, October 24
 

11:30am AEDT

Delete Videogames
DELETE Jam has run twice at Bar SK in Melbourne, and each time it's received great feedback from attendees and confused backlash from online articles. With the simple twist of deleting games at the end of a jam, DELETE has asked questions about digital preservation, designing for experiences, the worth of short term projects and how we approach game jams as an industry and a culture.
This talk will highlight some of the commonly held beliefs that can hold back our industry, such as our belief that developers must suffer to make a game in a short period, or that the worthwhile result of a game jam is a piece of software, or that everyone has a right to play the game you've created.

Speakers
avatar for Louie Roots

Louie Roots

BAR SK
Louis Roots is a curator and game developer from Perth, Western Australia, who moved to Melbourne in 2016 to open Bar SK, the first gallery space dedicated to interactive art in Australia.Louis has previously curated and run events in South Africa, England, the USA and all around... Read More →


Wednesday October 24, 2018 11:30am - 12:20pm AEDT
THOUGHT LEADERSHIP ROOM (205)
  Sessions

11:30am AEDT

Fortifying your Future: Building the Fortification for Advocy
Speakers
KE

Kate Edwards

CEO, GEOGRIFY
Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy for content culturalization, a Board Member of Take This, and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017.In addition to being an outspoken advocate... Read More →


Wednesday October 24, 2018 11:30am - 12:20pm AEDT
ROOM 211

1:30pm AEDT

You (Can) Ask That: Transgender Games Edition
There's a lot of fear and mystery around asking the wrong questions. Especially when it comes to transgender issues, both in video games, and in real life.

How do you ask for someones pronouns? What's the difference between a non-binary person, and a genderqueer person? How do I write transgender characters into my game, without being disrespectful? How can I make my workplace more transgender inclusive?

Sav Ferguson, Charlie Cassidy, Snow McNally, Fae Daunt and Damon Reece assemble as a panel of gender diverse games developers, programmers, and writers to answer the questions you've always wanted to ask, but weren't sure how to phrase.

Come sit down, and have a chat with us.

Submit your questions here:

Moderators
avatar for Sav Ferguson

Sav Ferguson

DEVELOPER AND PRODUCER, FREELANCE
Sav Ferguson is a Melbourne based games developer, with a flair for LGBTQIA+ work. A queer transgender man, his work is both deeply emotional and very grounded in reality.  He primarily does writing and design, but also does Journalism for Checkpointgaming.net and will program if... Read More →

Speakers
avatar for Charlie Francis Cassidy

Charlie Francis Cassidy

PROGRAMMER, MIGHTY GAMES
A self proclaimed queer (cyber)punk with ever changing hair and 30 piercings, Charlie Francis Cassidy is a queer non-binary trans masc programmer and game developer with bipolar.Charlie currently works for Mighty Games in Melbourne across a number of super cute titles.They also spend... Read More →
avatar for Fae Daunt

Fae Daunt

DESIGNER AND PROGRAMMER, SAE MELBOURNE
Fae is a lecturer in game design and programming at SAE Melbourne during the day, sleep deprived game developer by night.Fae spent 5 years working as an application developer, building project for large firms around Australia, specialising in UX and was more than surprised to see... Read More →
avatar for Snow McNally

Snow McNally

NARRATIVE DESIGNER, FREELANCE
Snow is a freelance writer, independent narrative designer and occasional educator with a passion for queer narratives.Their award-winning project Little Witch Story is in the process of being rebuilt into something shiny and new, and in the meantime they’ve run a variety of workshops... Read More →
avatar for Damon Reece

Damon Reece

NARRATIVE DESIGNER, ROUTE 59 GAMES
Damon is an award-winning narrative designer and queer advocate from Adelaide, Australia, specialising in constructing narratives for large worlds and building bad Twitter joke bots to annoy their friends.


Wednesday October 24, 2018 1:30pm - 2:20pm AEDT
THOUGHT LEADERSHIP ROOM (205)
 
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