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Tuesday, October 23
 

1:30pm AEDT

Let the Player be the Performer
Intricate puzzle games like Starseed Pilgrim, Sokobond, or A Good Snowman Is Hard To Build utilize a method of musical performance, but synchronize it directly to gameplay. There are a few simple ways to create meaningful player sonic performance that will keep them engaged while learning gameplay mechanics. This session will dive into the creative ways to give the player a performing voice while they are simply just playing the game. There will be examples from games like Guacamelee 2, Shoot Shoot Mega Pack, Soundself, and The Beginner’s Guide, to name a few.

Speakers
avatar for Ryan Roth

Ryan Roth

SOUND DESIGNER & COMPOSER, DUALRYAN
Ryan is a composer and sound designer from Toronto.Ryan has been making games since the late 90’s in RPG maker and Gamemaker.After receiving an undergraduate degree in music composition, his focus has been music and sound for games. Ryan focuses heavily on the implementation and... Read More →


Tuesday October 23, 2018 1:30pm - 2:20pm AEDT
ROOM 204

2:30pm AEDT

BoomBox - Audio Workflows Inspired by Constraints
Join two game audio designers as they demonstrate their practical workflows and pick apart the effects of art style, creative direction, player expectations, and technical limitations on their respective writing and production approaches. See how working with, rather than against these constraints shaped the sound and music for Hand of Fate II, Forts, Steppy Pants and more.

Speakers
avatar for Jeff Van Dyke

Jeff Van Dyke

COMPOSER & AUDIO DIRECTOR, JEFF VAN DYCK
Jeff is a two-time BAFTA award winning Composer and Audio Director, known for his emotive scores and immersive audio design in video games over the last two decades.Jeff was awarded a BAFTA in 2001 for the soundtrack Shogun: Total War Warlord Edition, was nominated in 2005 for the... Read More →
avatar for Zander Hulme

Zander Hulme

AUDIO DESIGNER, ZANDER HULME
Zander Hulme is a freelance game audio designer and co-founder Game Audio Brisbane.Specialising in interactive music systems and mobile games, he is best known for his work on Steppy Pants.His work in animated films has also won awards and screened at renowned international festivals... Read More →


Tuesday October 23, 2018 2:30pm - 3:20pm AEDT
ROOM 207
 
Wednesday, October 24
 

11:30am AEDT

Dismembering 'The Forest'
Presented by Michael Theiler and Trevor Dikes of Kpow Audio.

Dismembering 'The Forest' is an in-depth audio post-mortem discussing the design, implementation, and technical approaches taken to create the dynamic and meaningful soundscape for the highly acclaimed, open world multiplayer survival horror game.

Aimed at a medium to advanced level, the session will cover: Foley recording; asset design; the use of audio middle-ware; and the implementation methods taken to create a rich, and suspenseful in-game experience. While based primarily around the use of audio in The Forest, developers from all disciplines will benefit from project-based examples that can assist in the setting-up or improvement of their audio production pipeline.

Speakers
avatar for Trevor Dikes

Trevor Dikes

TECHNICAL AUDIO DESIGNER, KPOW AUDIO
Trevor is a Technical Audio Designer for Kpow Audio and is based in Melbourne, Australia.Trevor has worked on games such as The Banner Saga 2 & 3, The Forest, Armello, Paperbark and L.A. Noire: The VR Case Files.Trevor has been nominated for multiple G.A.N.G (Game Audio Network... Read More →


Wednesday October 24, 2018 11:30am - 12:20pm AEDT
ROOM 209

2:30pm AEDT

Mechanical Royalties: Pay Day
This discussion is for game developers as much as it is for composers. Mechanical royalties are the backbone of a songwriter's financial growth. They're generated and owed to the songwriter every time a product embodying their musical work is reproduced. For instance: sold digitally, pressed into a vinyl record, or printed on a CD. Nearly all territories which sell music products are required to pay these mechanical royalties to the songwriter, except games. Until now. This panel will discuss with the audience the importance and gravity of mechanical royalties entering the game space, and how it will affect all game devs in the future. Featuring some of the music industry's key figureheads in game audio, publishing, record labels, artist management, and rights management.

Moderators
avatar for Fabian Malabello

Fabian Malabello

AGENT, ACCOUNT MANAGER, MUSIC SUPERVISOR, DIRECTOR, BOSS BATTLE RECORDS / THE OTHERWORLD AGENCY
Fabian Malabello is an agent, account manager, award-winning music supervisor, and director of two companies: The Otherworld Agency, and Boss Battle Records.Fabian, via The Otherworld Agency (founded 2015), represents over 40 composers and sound designers across the globe, and has... Read More →

Speakers
avatar for Greg Morrow

Greg Morrow

MANAGER OF FILM, TV AND CLAIMS, APRA AMCOS
Greg Morrow is the Manager of Film, TV and Claims at APRA AMCOS. Originally a performer, Greg has worked at the business for almost nine years and is an authority of performing and mechanical copyright, music publishing and licensing.He has a Bachelor’s degree from Macquarie University... Read More →
avatar for Mark Richardson

Mark Richardson

OUTPOST MANAGEMENT
Mark has been in the music industry for 35 years. Working in Promotions with Worldwide Talent Agency and Marketing at Virgin Records. He was the Head of Marketing at SBK Records, Marketing Director/General Manager at CBS Records (later Sony Music) and Managing Director at Independiente... Read More →
avatar for Kathryn Stirling

Kathryn Stirling

ACCOUNTS AND ROYALTIES MANAGER, UNIFIED MUSIC GROUP
Kathryn Stirling is the Finance General Manager at Unified Music Group, an Australian based music company that provides a varied range of services that include Artist Management, Recorded Music, Publishing, Merchandise Services, Touring and Events.Starting her career as a royalties... Read More →


Wednesday October 24, 2018 2:30pm - 3:20pm AEDT
Discussion Room (203)
  Discussion
 
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