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Wednesday, October 24 • 4:00pm - 4:50pm
Game Development Architecture Roundtable

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Games can be very forward thinking when it comes to the functionality of the games we build, however in terms of technical infrastructure and approaches to technology we use it can be incredibly stagnant. Developing games is a high pressure process with minimal room for error, because of this adoption of new technologies and approaches can be incredibly mixed. New approaches are often only used on an as needed or platform required basis. In an effort to improve this situation in the local developer community we are looking at establishing a regular bi-monthly meet up for engineers to learn and share information about new technologies and their specific relevance to games. The idea would be to craft the sessions specifically to target the needs within the local industry looking at best practices and talking through the pros, cons, risks and costs of what is available. To do this however we we need to first ask the industry about what their needs are, about their knowledge gaps as well as those areas that would most help them be successful.

Speakers
avatar for Luis Van Slageren

Luis Van Slageren

PROGRAMMER, MIGHTY GAMES GROUP
Luis works as a programmer at Mighty Games Group.He completed his Bachelor Information Technology at Deakin University. While studying, Luis also ran the Deakin Games Development Group and worked as a web development contractor.Currently, Luis works on web services for games. He loves... Read More →
avatar for Anna Tito

Anna Tito

TECHNICAL PROJECT LEAD, HIPSTER WHALE
Anna Tito is a 30 under 30 regular listed in both Develop Magazine’s and Forbes 30 Under 30 list for games (2014 and 2015 respectively).Anna was nominated for the GDC Women in Games Rising Star in 2013 and 2014 and listed as one of MCV Pacific’s Women in games for 2018.Anna has... Read More →


Wednesday October 24, 2018 4:00pm - 4:50pm
THOUGHT LEADERSHIP ROOM (205)