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Wednesday, October 24 • 4:00pm - 4:50pm
So you're trying to support a medium sized studio...

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Building a game takes work but building a game that's optimized takes understanding.

In this talk I will be diving into the biggest causes of long load times in Bards Tale 4 and how you can prevent them from happening in your project.

How you can streamline your build pipeline with Jenkins
- Gain a better understanding of UE4's Build Tools
- Learn to make the most out of UE4's multiplatform development tools and API's
- and learn about DDC, UGS and many other acronyms...


Speakers
avatar for Jack Knobel

Jack Knobel

GAMEPLAY PROGRAMMER, PUNY HUMAN
Jack Knobel is a Gameplay Programmer at Puny Human working on Bards Tale 4 for inXile Entertainment.Previously he lived the life of an indie dev as the Lead Programmer at Pine Fire Studios. There his time was spent working on a first person multiplayer ninja game called Kieru and... Read More →


Wednesday October 24, 2018 4:00pm - 4:50pm
ROOM 209