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Wednesday, October 24 • 1:30pm - 2:20pm
Sherlock It Up: Building The Gaps In Your Story

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Our brains can’t help but construct stories from their experiences. But how big can the gaps between pieces of information be for someone to fail to make an unconscious connection? These information gaps are integral to constructing a well-refined story, but are particularly important for game storytelling. Knowing how to utilize the gaps in information is vital for understanding how to set up an environmental story with the fewest assets, the amount of exposition to provide at the start of a game, or how much needs to be said during an expensive cutscene. Saf will break down how players interact with given information and how to use information gaps within the context of game storytelling. This talk will navigate the spaces between narrative data points, exploring how little information a game can give before the narrative falls apart and how developers can stretch the gaps between information to encourage deeper interaction with their players.

avatar for Saf Davidson

Saf Davidson

Saf Davidson is a narrative designer, editor, and podcaster with a passion for storytelling and community.She is the Chair of IGDA New Zealand and the director of the Not Saf For Work podcast network... Read More →


Wednesday October 24, 2018 1:30pm - 2:20pm AEDT
ROOM 207