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Wednesday, October 24 • 2:30pm - 3:20pm
Procedural Generation by Automating Blender

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"Blender is best known as a 3D modelling and animation package, but one of its less well known features is that every part of the app is scriptable in Python: any button you can click or action you perform can also be done by running a script. This means that you can build scripts that generate an entire model for you in a single click, which opens the door to huge amounts of opportunities for procedural generation. Additionally, by doing your procedural generation in the asset production phase rather than doing it at run-time, you keep the complexity of your game down. The best part? You won’t even have to know how to use Blender to produce more assets.

In this talk, we’ll discuss how to script Blender to procedurally generate a variety of objects, and talk about how to integrate this into your production pipeline. We’ll take a close look at Blender’s Python API, and how to create, test and debug your own add-ons that generate assets entirely from code."

Speakers
avatar for Jon Manning

Jon Manning

CO-FOUNDER, SECRET LAB
Jon is the co-founder of Secret Lab, an independent game development studio.Jon’s written a whole bunch of books for O’Reilly Media about iOS development and game development, and has a doctorate about jerks on the internet.Jon’s currently working on Button Squid, a top-down... Read More →


Wednesday October 24, 2018 2:30pm - 3:20pm
ROOM 204