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Tuesday, October 23 • 2:30pm - 3:20pm
Exploring God of War's Level Design

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God of War is a massive project with a huge development schedule and many complex pieces. However, behind all of this is a core set of design rules that can be applied to designs of all shapes and sizes.
Step through the level design of Thalmur's Frozen Corpse and explore the core design techniques that are used in God of War's pacing, layouts and puzzles.

Speakers
avatar for Rob Davis

Rob Davis

LEAD LEVEL DESIGNER, SONY SANTA MONICA
Rob is an Australian designer living and working in Los Angeles.He got his start at Krome Studios and Pandemic Brisbane before moving overseas to explore game development at Microsoft Games and Sony Santa Monica.Most recently he was the Lead Level Designer on God of War for PS4... Read More →

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Tuesday October 23, 2018 2:30pm - 3:20pm AEDT
ROOM 210