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Tuesday, October 23 • 11:30am - 12:20pm
Project Scalability with Unreal Engine 4

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Deploying to multiple platforms can seem as developmentally intimidating as it is potentially lucrative. This talk delves into the many tools, techniques and features created to accommodate scalability for PC, console, mobile, AR and VR development from a single, unified Unreal Engine build. As an overview of recent platform developments, insights into the future, and a better understanding of the licensing and support models offered by Epic, this talk is for both new developers interested in discovering what the technology has to offer in addition to veteran Unreal developers looking for solutions to scalability and multi-platform hurdles.

avatar for Chris Murphy

Chris Murphy

Chris is an Evangelist for Epic Games with game development credits across PC, Vive, Oculus, PS4, iOS and Android.Chris has over 11 years of experience with Unreal Engine, a Bachelor of Computer Science and a Bachelor of Multimedia, culminating in a broad skillset across a range of... Read More →
avatar for David Stelzer

David Stelzer

David began his career in the music industry at KROQ in Los Angeles. After attending law school and working as a litigator, he became the Director of Business Affairs for House of Blues Entertainment and went on to become the General Counsel for Sega of America and Southpeak Games.David... Read More →


Tuesday October 23, 2018 11:30am - 12:20pm AEDT
ROOM 210