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Tuesday, October 23 • 5:00pm - 5:50pm
Too Clever Isn't Fun - Creating Believable and Satisfying AI Adversaries

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For many games, especially games that involve physics and/or probability, it can be relatively trivial to make a clever AI that can beat a human player. The real challenge is designing an AI that feels challenging but can be beaten, creating an experience for the player where they feel that their skill and adaptability has triumphed over a worthy enemy. This non-technical talk covers ways to approach the challenge of designing good AIs in both action titles and sports games – not just how to make them seem clever, but knowing when to stop making them cleverer!

Speakers
avatar for Andrew Rowse

Andrew Rowse

LEAD PROGRAMMER, PIKPOK
Andrew got distracted from his neuroscience degree by a hacked-together PS1 devkit, and entered the game industry as a junior programmer at Sidhe Interactive (NZ) in 2005, working on Rugby League 2.He spent 2 years in Norway making Flash advergames, before moving to London and working... Read More →


Tuesday October 23, 2018 5:00pm - 5:50pm
ROOM 204