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Tuesday, October 23 • 1:30pm - 2:20pm
Let the Player be the Performer

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Intricate puzzle games like Starseed Pilgrim, Sokobond, or A Good Snowman Is Hard To Build utilize a method of musical performance, but synchronize it directly to gameplay. There are a few simple ways to create meaningful player sonic performance that will keep them engaged while learning gameplay mechanics. This session will dive into the creative ways to give the player a performing voice while they are simply just playing the game. There will be examples from games like Guacamelee 2, Shoot Shoot Mega Pack, Soundself, and The Beginner’s Guide, to name a few.

avatar for Ryan Roth

Ryan Roth

Ryan is a composer and sound designer from Toronto.Ryan has been making games since the late 90’s in RPG maker and Gamemaker.After receiving an undergraduate degree in music composition, his focus has been music and sound for games. Ryan focuses heavily on the implementation and... Read More →

Tuesday October 23, 2018 1:30pm - 2:20pm AEDT
ROOM 204