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Tuesday, October 23 • 10:30am - 11:20am
Lessons in Technomancy: Using code generation in a dynamic data system to build flexible and stable games fast.

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Having a stable foundation is critical to being able to build a quality product, but in the “build the parachute as you fall” world of game development this can be difficult. This session is aimed at talking you through the toolbox that I have built that allows me to build the core infrastructure of a game relatively fast while still maintaining as much stability and flexibility as possible. Currently the toolbox is built to work with Unity C# and Java (for tools), however the approach and the code generation framework can be used to generate out any language.

Speakers
avatar for Anna Tito

Anna Tito

TECHNICAL PROJECT LEAD, HIPSTER WHALE
Anna Tito is a 30 under 30 regular listed in both Develop Magazine’s and Forbes 30 Under 30 list for games (2014 and 2015 respectively).Anna was nominated for the GDC Women in Games Rising Star in 2013 and 2014 and listed as one of MCV Pacific’s Women in games for 2018.Anna has... Read More →


Tuesday October 23, 2018 10:30am - 11:20am AEDT
ROOM 204