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Games Connect Asia Pacific 2018 The Walls We've Built Ourselves
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Audience:
Medium
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Tuesday
, October 23
10:30am AEDT
Finding Your Audience
Discussion Room (203)
Gabriella Lowgren • Henry Fong • Matt Hall • Sophie Rossetti • Ken Wong • Yodo1
Creativity Can Compete: Marrying Commercial Value and Artistic Vision
ROOM 209
Emily D'Elia
11:30am AEDT
Your Marketing Guide: Targeting press, players and content creators
Discussion Room (203)
Lauren Clinnick
An Asset Worth a Thousand Words: Building Dynamic and Reusable Content
ROOM 209
Damon Reece
I Know Kung Fu - The State of Serious Games and Emerging Technology
ROOM 207
Emre Deniz
1:30pm AEDT
Scaling Web Services for Free-to-Play
ROOM 207
Luis Van Slageren
User Reviews: Who, Why and OH GOD WHAT'S HAPPENING?!
ROOM 211
Darcy Smith
2:30pm AEDT
BoomBox - Audio Workflows Inspired by Constraints
ROOM 207
Jeff Van Dyke • Zander Hulme
4:00pm AEDT
2D or not 2D - Creating 2D Characters in a 3D World
ROOM 209
Tessa Monash
Building for Live Service: What to do if you’re planning to run a marathon (AKA finding a sustainable core loop)
ROOM 204
Amanda Schofield • Firemonkeys
Overcoming Your Biases to Be an Effective Ally
THOUGHT LEADERSHIP ROOM (205)
Jen MacLean
To Serve (For) Human Minds
ROOM 211
Matt MacLean • Film Victoria
Unity Tech for Indies: Less Bugs, More Gameplay
ROOM 207
Marko Grgic
5:00pm AEDT
Don’t let overwhelming success overwhelm you: Scaling to millions with PlayFab
ROOM 211
Brendan Vanous • Microsoft
Wednesday
, October 24
10:30am AEDT
Design of Senses: What Game Design Can Learn From Theatre
ROOM 204
David Harris
11:30am AEDT
A Step by Step Guide to Ads for your Game: Facebook, Instagram, Twitter and Beyond!
ROOM 204
Katie Stegs
Dismembering 'The Forest'
ROOM 209
Trevor Dikes
Optimising Graphics for Mobile Devices in Unity
ROOM 207
Brian Akira Su
1:30pm AEDT
Bringing Fortnite Battle Royale to Android and iOS
ROOM 204
Jack Porter • Epic Games
Sherlock It Up: Building The Gaps In Your Story
ROOM 207
Saf Davidson • Film Victoria
2:30pm AEDT
Mechanical Royalties: Pay Day
Discussion Room (203)
Fabian Malabello • Greg Morrow • Mark Richardson • Kathryn Stirling
A Thousand Cuts Down to 5 (How to Keep Unity's Drawcalls and Other Bottlenecks in Check)
ROOM 209
Kieron Lord
Creating Emotional Engagement Through Narrative and Game Design
ROOM 207
Melanie Taylor
Platforms Are People Too: The Importance of Finding Your Champion
ROOM 211
Nick Suttner • Film Victoria
Timezone
Games Connect Asia Pacific 2018 The Walls We've Built Ourselves
Australia/Melbourne
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Games Connect Asia Pacific 2018 The Walls We've Built Ourselves
Oct 23
-
24, 2018
Tuesday
, October 23
Wednesday
, October 24
Filter By Venue
1 Convention Centre Place, South Wharf VIC, Australia
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Discussion Room (203)
Fireside Room 208
Main Foyer
Planary
PLENARY 2 - GROUND FLOOR
ROOM 204
ROOM 207
ROOM 209
ROOM 210
ROOM 211
TBA
THOUGHT LEADERSHIP ROOM (205)
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Medium
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Design & Narrative
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Marketing
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No Idea!
PR
Production
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Social Media
Technology & Programming
UX
VR AR & MR
VR MR & AR
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