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Wednesday
, October 24
10:30am AEDT
Cards Against People Mismanagement
ROOM 210
Emilie Poissenot
Clone-nite Unknown: Intellectual Property in Games
THOUGHT LEADERSHIP ROOM (205)
Matt Lee
Design of Senses: What Game Design Can Learn From Theatre
ROOM 204
David Harris
Drawing Heaps of Objects on Console, Fast, as an Indie
ROOM 209
Justin Whitfort
Games for Military? Are you Serious?
ROOM 207
Ryan Stephenson
We Could Let Silicon Valley Help Us Fix Game Dev. But Will We?
ROOM 211
Keith Fuller • Film Victoria
11:30am AEDT
A Step by Step Guide to Ads for your Game: Facebook, Instagram, Twitter and Beyond!
ROOM 204
Katie Stegs
Delete Videogames
THOUGHT LEADERSHIP ROOM (205)
Louie Roots
Dismembering 'The Forest'
ROOM 209
Trevor Dikes
Fortifying your Future: Building the Fortification for Advocy
ROOM 211
Kate Edwards
Optimising Graphics for Mobile Devices in Unity
ROOM 207
Brian Akira Su
Tips From the Trenches: How Make Contracting More Profitable and Less Painful
ROOM 210
Amy Dallas
1:30pm AEDT
Arrr-chitecting Games and Game Teams: What We Can Learn From Actual Pirates
ROOM 210
Paris Buttfield-Addison
Bringing Fortnite Battle Royale to Android and iOS
ROOM 204
Jack Porter • Epic Games
Build Your Workforce: Procedural Pipelines for Small Teams
ROOM 211
Mike Blackney
Delivering Their Vision
ROOM 209
Dean Walshe
Fireside Chat: Rhianna Pratchett talks to Morgan Jaffit
Fireside Room 208
Morgan Jaffit • Rhianna Pratchett
Sherlock It Up: Building The Gaps In Your Story
ROOM 207
Saf Davidson • Film Victoria
You (Can) Ask That: Transgender Games Edition
THOUGHT LEADERSHIP ROOM (205)
Sav Ferguson • Charlie Francis Cassidy • Fae Daunt • Snow McNally • Damon Reece
2:30pm AEDT
A Thousand Cuts Down to 5 (How to Keep Unity's Drawcalls and Other Bottlenecks in Check)
ROOM 209
Kieron Lord
Charlie Red - Founding An Art Collective
THOUGHT LEADERSHIP ROOM (205)
Ruth Bosch
Creating Emotional Engagement Through Narrative and Game Design
ROOM 207
Melanie Taylor
Fireside Chat: Matt MaClean Talks to Darcy Smith
Fireside Room 208
Darcy Smith • Matt MacLean
Pixels and Words: Lessons in Building Interactive Narrative Systems
ROOM 210
Blair Leggett • Anna Tito
Platforms Are People Too: The Importance of Finding Your Champion
ROOM 211
Nick Suttner • Film Victoria
Procedural Generation by Automating Blender
ROOM 204
Jon Manning
4:00pm AEDT
AR Streaming: Spectating of the Future
ROOM 210
Andrew Glover • Luke Ledwich • Wargaming
Game Development Architecture Roundtable
THOUGHT LEADERSHIP ROOM (205)
Luis Van Slageren • Anna Tito
Game Hugs Podcast: Louie Roots talks to Jason Imms
Fireside Room 208
Jason Imms • Louie Roots
Serious Can Be Fun: Exoplanets in EVE
ROOM 207
Attila Szantner
So you're trying to support a medium sized studio...
ROOM 209
Jack Knobel
Timezone
Games Connect Asia Pacific 2018 The Walls We've Built Ourselves
Australia/Melbourne
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Games Connect Asia Pacific 2018 The Walls We've Built Ourselves
Oct 23
-
24, 2018
Tuesday
, October 23
Wednesday
, October 24
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1 Convention Centre Place, South Wharf VIC, Australia
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Discussion Room (203)
Fireside Room 208
Main Foyer
Planary
PLENARY 2 - GROUND FLOOR
ROOM 204
ROOM 207
ROOM 209
ROOM 210
ROOM 211
TBA
THOUGHT LEADERSHIP ROOM (205)
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Tuesday
, October 23
Wednesday
, October 24
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Discussion Room (203)
Fireside Room 208
Main Foyer
Planary
PLENARY 2 - GROUND FLOOR
ROOM 204
ROOM 207
ROOM 209
ROOM 210
ROOM 211
TBA
THOUGHT LEADERSHIP ROOM (205)
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