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Tuesday
, October 23
8:00am AEDT
Registration and Morning Tea
Main Foyer
9:00am AEDT
Opening Keynote
PLENARY 2 - GROUND FLOOR
Leighton Gray
10:30am AEDT
Finding Your Audience
Discussion Room (203)
Gabriella Lowgren • Henry Fong • Matt Hall • Sophie Rossetti • Ken Wong • Yodo1
Creativity Can Compete: Marrying Commercial Value and Artistic Vision
ROOM 209
Emily D'Elia
Implementing Best-Practice Quality Assurance for Small Teams
ROOM 211
Jason Imms
Lessons in Technomancy: Using code generation in a dynamic data system to build flexible and stable games fast.
ROOM 204
Anna Tito
Leveraging your Unity skills beyond the gaming industry: an open field of opportunities
THOUGHT LEADERSHIP ROOM (205)
Joyce Law • Sebastien Thevenet • Unity
One Game at a Time: The First 5 Years of an Indie Studio
ROOM 207
Blair Leggett • Jean Leggett
11:30am AEDT
Your Marketing Guide: Targeting press, players and content creators
Discussion Room (203)
Lauren Clinnick
An Asset Worth a Thousand Words: Building Dynamic and Reusable Content
ROOM 209
Damon Reece
Fireside Chat: Kevin Penkin talks to Dan Golding
Fireside Room 208
Dan Golding • Kevin Penkin
Hire Intelligence: Successful Strategies to Grow Your Company
THOUGHT LEADERSHIP ROOM (205)
Philip Mayes
I Know Kung Fu - The State of Serious Games and Emerging Technology
ROOM 207
Emre Deniz
Project Scalability with Unreal Engine 4
ROOM 210
Chris Murphy • David Stelzer • Epic Games
What's Going on in the (Game) World According to Steam?
ROOM 211
Sean Jenkin • Kristian Miller
Your Studio Boo & You: An Introduction To Studio Culture Through The Lens Of A Dating Show
ROOM 204
Meredith Hall
12:30pm AEDT
Lunch
TBA
1:30pm AEDT
So You (Or Someone Else) Decided You're A Producer
Discussion Room (203)
Amy Dallas • Cass Gray • Meredith Hall • Lisy Kane • Jair McBain • Joe Park • Kamina Vincent
Game Hugs Podcast: Leighton Gray talks to Jason Imms
Fireside Room 208
Jason Imms • Leighton Gray
In the Business of Games: Finding the Revenue Model of Tomorrow
THOUGHT LEADERSHIP ROOM (205)
Luke Henry • LDB Accountants
Let the Player be the Performer
ROOM 204
Ryan Roth
Scaling Web Services for Free-to-Play
ROOM 207
Luis Van Slageren
This Business of Art: Strategies for Long Term Success
ROOM 210
Kim Forrest • Philip Mayes
User Reviews: Who, Why and OH GOD WHAT'S HAPPENING?!
ROOM 211
Darcy Smith
UX Design: The Glue That Binds (Lessons learnt from The Sims FreePlay & Need For Speed: NL)
ROOM 209
Anna Brandberg
2:30pm AEDT
Indies Don't Starve
Discussion Room (203)
Kathleen Yin • Jack Gillespie • Nico King
BoomBox - Audio Workflows Inspired by Constraints
ROOM 207
Jeff Van Dyke • Zander Hulme
Exploring God of War's Level Design
ROOM 210
Rob Davis • Film Victoria
From There and Back Again! Porting from Mobile to Console, and Back Again
ROOM 211
Hadleigh Barton-Ancliffe
Mentorship: Myths & Mistakes
THOUGHT LEADERSHIP ROOM (205)
Ally McLean
Porting your Thoughts: A Guide to Breaking down Communication Barriers
ROOM 204
Jess Watson • Amos Wolfe
UXR Workshop - User testing in under an hour
ROOM 209
Anna Brandberg • Firemonkeys
3:30pm AEDT
Afternoon Tea
TBA
4:00pm AEDT
Understanding Asia
Discussion Room (203)
Henry Fong • Sean Jenkin
2D or not 2D - Creating 2D Characters in a 3D World
ROOM 209
Tessa Monash
Accessible Player Experience (APX): A new approach to game accessibility
ROOM 210
MARK BARLET
Building for Live Service: What to do if you’re planning to run a marathon (AKA finding a sustainable core loop)
ROOM 204
Amanda Schofield • Firemonkeys
Fireside: Nick Suttner talks to Tim Best
Fireside Room 208
Tim Best • Nick Suttner
Overcoming Your Biases to Be an Effective Ally
THOUGHT LEADERSHIP ROOM (205)
Jen MacLean
To Serve (For) Human Minds
ROOM 211
Matt MacLean • Film Victoria
Unity Tech for Indies: Less Bugs, More Gameplay
ROOM 207
Marko Grgic
5:00pm AEDT
Transcending entertainment: combining commercial games with serious goals
Discussion Room (203)
Kathleen Yin • Matthew Lee • Attila Szantner
Don’t let overwhelming success overwhelm you: Scaling to millions with PlayFab
ROOM 211
Brendan Vanous • Microsoft
Evidence-Based Mental Health: Build Your Inner Walls
ROOM 210
Dr. Jennifer Hazel
Game Hugs Podcast: Ally McLean talks to Jason Imms
Fireside Room 208
Jason Imms • Ally McLean
How to Sell Out: An Indie's Guide to MerchandiseHow to Sell Out: An Indie's Guide to Merchandise
THOUGHT LEADERSHIP ROOM (205)
Meredith Hall • Nicholas McDonnell
Inflation - The Quest to Manage The Sims FreePlay's Economy
ROOM 209
Mavis Chan
Rami Ismael is going to say something here. We don't know what, but it's Rami so....
ROOM 207
Rami Ismael
Too Clever Isn't Fun - Creating Believable and Satisfying AI Adversaries
ROOM 204
Andrew Rowse
Wednesday
, October 24
8:30am AEDT
Registration and Morning Tea
TBA
9:30am AEDT
Developer Lightning Talks
Planary
Tony Albrecht • Saf Davidson • Rob Davis • Kate Edwards • Keith Fuller • Jean Leggett • Nick Suttner • Anna Tito
10:30am AEDT
The Future of Game Distribution & the Impact to Indies
Discussion Room (203)
Jen MacLean • Henry Fong • Sean Jenkin • Chris Wright
Cards Against People Mismanagement
ROOM 210
Emilie Poissenot
Clone-nite Unknown: Intellectual Property in Games
THOUGHT LEADERSHIP ROOM (205)
Matt Lee
Design of Senses: What Game Design Can Learn From Theatre
ROOM 204
David Harris
Drawing Heaps of Objects on Console, Fast, as an Indie
ROOM 209
Justin Whitfort
Games for Military? Are you Serious?
ROOM 207
Ryan Stephenson
We Could Let Silicon Valley Help Us Fix Game Dev. But Will We?
ROOM 211
Keith Fuller • Film Victoria
11:30am AEDT
Sensitive Subjects in Serious Games
Discussion Room (203)
Jean Leggett • Gabriella Lowgren • Film Victoria
A Step by Step Guide to Ads for your Game: Facebook, Instagram, Twitter and Beyond!
ROOM 204
Katie Stegs
Delete Videogames
THOUGHT LEADERSHIP ROOM (205)
Louie Roots
Dismembering 'The Forest'
ROOM 209
Trevor Dikes
Fortifying your Future: Building the Fortification for Advocy
ROOM 211
Kate Edwards
Optimising Graphics for Mobile Devices in Unity
ROOM 207
Brian Akira Su
Tips From the Trenches: How Make Contracting More Profitable and Less Painful
ROOM 210
Amy Dallas
12:30pm AEDT
Lunch
TBA
1:30pm AEDT
The Bridge Between: Serious Games Industry Panel
Discussion Room (203)
Adrian Webb • Emre Deniz • Matthew Dyet • Jessica Gates • Ally McLean • Carolyn Mee
Arrr-chitecting Games and Game Teams: What We Can Learn From Actual Pirates
ROOM 210
Paris Buttfield-Addison
Bringing Fortnite Battle Royale to Android and iOS
ROOM 204
Jack Porter • Epic Games
Build Your Workforce: Procedural Pipelines for Small Teams
ROOM 211
Mike Blackney
Delivering Their Vision
ROOM 209
Dean Walshe
Fireside Chat: Rhianna Pratchett talks to Morgan Jaffit
Fireside Room 208
Morgan Jaffit • Rhianna Pratchett
Sherlock It Up: Building The Gaps In Your Story
ROOM 207
Saf Davidson • Film Victoria
You (Can) Ask That: Transgender Games Edition
THOUGHT LEADERSHIP ROOM (205)
Sav Ferguson • Charlie Francis Cassidy • Fae Daunt • Snow McNally • Damon Reece
2:30pm AEDT
Mechanical Royalties: Pay Day
Discussion Room (203)
Fabian Malabello • Greg Morrow • Mark Richardson • Kathryn Stirling
A Thousand Cuts Down to 5 (How to Keep Unity's Drawcalls and Other Bottlenecks in Check)
ROOM 209
Kieron Lord
Charlie Red - Founding An Art Collective
THOUGHT LEADERSHIP ROOM (205)
Ruth Bosch
Creating Emotional Engagement Through Narrative and Game Design
ROOM 207
Melanie Taylor
Fireside Chat: Matt MaClean Talks to Darcy Smith
Fireside Room 208
Darcy Smith • Matt MacLean
Pixels and Words: Lessons in Building Interactive Narrative Systems
ROOM 210
Blair Leggett • Anna Tito
Platforms Are People Too: The Importance of Finding Your Champion
ROOM 211
Nick Suttner • Film Victoria
Procedural Generation by Automating Blender
ROOM 204
Jon Manning
3:30pm AEDT
Afternoon Tea
TBA
4:00pm AEDT
Government Use Games Too
Discussion Room (203)
Adrian Webb • Michael Kuiper • Marko Matosevic • Lynette Reeves • Melissa Stubbings
AR Streaming: Spectating of the Future
ROOM 210
Andrew Glover • Luke Ledwich • Wargaming
Game Development Architecture Roundtable
THOUGHT LEADERSHIP ROOM (205)
Luis Van Slageren • Anna Tito
Game Hugs Podcast: Louie Roots talks to Jason Imms
Fireside Room 208
Jason Imms • Louie Roots
Serious Can Be Fun: Exoplanets in EVE
ROOM 207
Attila Szantner
So you're trying to support a medium sized studio...
ROOM 209
Jack Knobel
5:15pm AEDT
Closing Keynote
Planary
Morgan Jaffit • Ally McLean • Ken Wong
Timezone
Games Connect Asia Pacific 2018 The Walls We've Built Ourselves
Australia/Melbourne
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Games Connect Asia Pacific 2018 The Walls We've Built Ourselves
Oct 23
-
24, 2018
Tuesday
, October 23
Wednesday
, October 24
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1 Convention Centre Place, South Wharf VIC, Australia
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Discussion Room (203)
Fireside Room 208
Main Foyer
Planary
PLENARY 2 - GROUND FLOOR
ROOM 204
ROOM 207
ROOM 209
ROOM 210
ROOM 211
TBA
THOUGHT LEADERSHIP ROOM (205)
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Tuesday
, October 23
Wednesday
, October 24
Venue
Discussion Room (203)
Fireside Room 208
Main Foyer
Planary
PLENARY 2 - GROUND FLOOR
ROOM 204
ROOM 207
ROOM 209
ROOM 210
ROOM 211
TBA
THOUGHT LEADERSHIP ROOM (205)
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